Tuesday, 19 November 2024
News with tag Dark Souls  RSS
Dark Souls 3 Isn't The Last Game In Series

Added: 18.06.2015 14:13 | 3 views | 0 comments



Dark Souls III came onto the scene in quick way, first being announced during Microsoft's E3 press conference with a cinematic trailer. The game won't be the last in the series, but it might be the last of the Dark Souls games that takes place in a dark European-fantasy setting.

From: www.cinemablend.com

Trigger Warning: Dark Souls Series - The Dangers of Settling With Mental Illness

Added: 18.06.2015 12:18 | 1 views | 0 comments


The Dark Souls series has a rather complex and somewhat nebulous back story. Dylan wont get into here for the sake of reader. Either you already know the lore from playing or he could take the length of a novella here to detail you the story. He would like to mainly focus on the a factor known as hollowing and its importance to the Dark Souls universe.

From: n4g.com

Berseria On Famitsu Cover; Underboob in Velvets Outfit (Plus New Tales of Berseria Screens)

Added: 18.06.2015 7:16 | 7 views | 0 comments


The upcoming Famitsu magazine will have news about stuff youve been seeing at E3, such as the new Nier game, Shenmue 3, Dark Souls 3, and more. The cover will feature PS3 and PS4 RPG Tales of Berseria. Famitsus website, meanwhile, has shared some images that will be featured in its print publication.

From: n4g.com

Dark Souls 3 Closed Doors Demo with Miyazaki by Fextralife

Added: 17.06.2015 16:16 | 0 views | 0 comments


A detailed article on Dark Souls 3 from Fextralife's demo with Hidetaka Miyazaki. Fextralife asked about Soul Memory, Soul Signs, Hubs, and many mechanics the players want to know about!

From: n4g.com

Dark Souls 3 is being developed by a different team to Bloodborne

Added: 17.06.2015 4:16 | 0 views | 0 comments


Dark Souls 3 is being developed by a different development team to Bloodborne, director Hidetaka Miyazaki has confirmed, with only Miyazaki and "some visual designers" at From Software having worked across both titles.

From: n4g.com

Dark Souls 3's E3 2015 Showing is as Tense and Beautiful as You'd Expect

Added: 17.06.2015 2:44 | 6 views | 0 comments


I sat down to see about 20 minutes’ worth of Dark Souls III at E3 2015. My reaction to the first 10 minutes? “Yes, this is Dark Souls.” My reaction to the latter minutes? “Yes! This is Dark Souls!”

Game players reserve a special kind of cynicism for series that oversaturate the market, and as special as

Miyazaki says that fluid controls were a major focus for Dark Souls III, and to that end, not only are the dual blades apparently ultra-responsive to player input, but short-bow attacks can be combined with slashes, allowing you to land shots quickly, even under duress. Miyazaki compared these moves to those you might see from The Lord of the Rings’ Legolas, though I didn’t see anything quite that acrobatic. The tour de force of the presentation, of course, was the boss fight that closed it--and what a boss fight it was. Miyazaki referred to the lithe, imposing knight that descended from the ceiling as the Dancer of the Frigid Valley. This beastly foe moved about the arena with moves you might see in a ferocious ballet, and the creature’s ghostly cape and veil made its unpredictable moves all the more frightening.

The fight grew more and tense as the beast swung its flaming blade, which had an amazingly long reach, and set the room aflame as the battle raged on. Alas, the demo ended when the player succumbed to one last sizzling swipe, and my reservations had been vanquished, at least in part. Do I still worry that Dark Souls III is retreading too much familiar ground too soon? A little. But at least it is ground that has proven itself worth treading in the first place.

From: www.gamespot.com

Dark Souls 3's E3 2015 Showing is as Tense and Beautiful as You'd Expect

Added: 17.06.2015 2:44 | 0 views | 0 comments


I sat down to see about 20 minutes’ worth of Dark Souls III at E3 2015. My reaction to the first 10 minutes? “Yes, this is Dark Souls.” My reaction to the latter minutes? “Yes! This is Dark Souls!”

Game players reserve a special kind of cynicism for series that oversaturate the market, and as special as

Miyazaki says that fluid controls were a major focus for Dark Souls III, and to that end, not only are the dual blades apparently ultra-responsive to player input, but short-bow attacks can be combined with slashes, allowing you to land shots quickly, even under duress. Miyazaki compared these moves to those you might see from The Lord of the Rings’ Legolas, though I didn’t see anything quite that acrobatic. The tour de force of the presentation, of course, was the boss fight that closed it--and what a boss fight it was. Miyazaki referred to the lithe, imposing knight that descended from the ceiling as the Dancer of the Frigid Valley. This beastly foe moved about the arena with moves you might see in a ferocious ballet, and the creature’s ghostly cape and veil made its unpredictable moves all the more frightening.

The fight grew more and tense as the beast swung its flaming blade, which had an amazingly long reach, and set the room aflame as the battle raged on. Alas, the demo ended when the player succumbed to one last sizzling swipe, and my reservations had been vanquished, at least in part. Do I still worry that Dark Souls III is retreading too much familiar ground too soon? A little. But at least it is ground that has proven itself worth treading in the first place.

From: www.gamespot.com


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